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The object of an accumulating game is to acquire all cards in the deck. Examples include most War type games, and games involving slapping a discard pile such as Slapjack.
Egyptian Ratscrew has both of these features. In fishing games, cards from the hand are played against cards in a layout on the table, capturing table cards if they match.
Scopa is considered one of the national card games of Italy. Cassino is the only fishing game to be widely played in English-speaking countries.
Zwicker has been described as a "simpler and jollier version of Cassino", played in Germany. Comparing card games are those where hand values are compared to determine the winner, also known as "vying" or "showdown" games.
Poker , blackjack , and baccarat are examples of comparing card games. As seen, nearly all of these games are designed as gambling games.
Solitaire games are designed to be played by one player. Drinking card games are drinking games using cards, in which the object in playing the game is either to drink or to force others to drink.
Many games are simply ordinary card games with the establishment of "drinking rules"; President , for instance, is virtually identical to Daihinmin but with additional rules governing drinking.
Poker can also be played using a number of drinks as the wager. Another game often played as a drinking game is Toepen , quite popular in the Netherlands.
Some card games are designed specifically to be played as drinking games. Many card games borrow elements from more than one type. The most common combination is matching and shedding, as in some variants of Rummy, Old Maid , and Go Fish.
However, many multi-genre games involve different stages of play for each hand. The most common multi-stage combination is a "trick-and-meld" game, such as Pinochle or Belote.
Other multi-stage, multi-genre games include Poke , Gleek , Skitgubbe , and Tichu. Collectible card games CCG are proprietary playing card games.
CCGs are games of strategy between two players though multiplayer exists too. Both have their own personally built deck constructed from a very large pool of individually unique cards in the commercial market.
The cards have different effects, costs, and art. Obtaining the different cards makes the game a collectible and cards are sold or traded on the secondary market.
These games revolve around wagers of money. Though virtually any game in which there are winning and losing outcomes can be wagered on, these games are specifically designed to make the betting process a strategic part of the game.
Some of these games involve players betting against each other, such as poker, while in others, like blackjack , players wager against the house.
Poker is a family of gambling games in which players bet into a pool, called the pot, the value of which changes as the game progresses that the value of the hand they carry will beat all others according to the ranking system.
Variants largely differ on how cards are dealt and the methods by which players can improve a hand. For many reasons, including its age and its popularity among Western militaries, it is one of the most universally known card games in existence.
Many other card games have been designed and published on a commercial or amateur basis. In some cases, the game uses the standard card deck, but the object is unique.
In Eleusis , for example, players play single cards, and are told whether the play was legal or illegal, in an attempt to discover the underlying rules made up by the dealer.
Most of these games however typically use a specially made deck of cards designed specifically for the game or variations of it.
The decks are thus usually proprietary, but may be created by the game's players. Uno , Phase 10 , Set , and Blank White Cards are popular dedicated-deck card games; Blank White Cards is unique in that the cards for the game are designed by the players of the game while playing it; there is no commercially available deck advertised as such.
A deck of either customised dedicated cards or a standard deck of playing cards with assigned meanings is used to simulate the actions of another activity, for example card football.
Many games, including card games, are fabricated by science fiction authors and screenwriters to distance a culture depicted in the story from present-day Western culture.
They are commonly used as filler to depict background activities in an atmosphere like a bar or rec room, but sometimes the drama revolves around the play of the game.
Some of these games become real card games as the holder of the intellectual property develops and markets a suitable deck and ruleset for the game, while others, such as "Exploding Snap" from the Harry Potter franchise, lack sufficient descriptions of rules, or depend on cards or other hardware that are infeasible or physically impossible.
Any specific card game imposes restrictions on the number of players. The most significant dividing lines run between one-player games and two-player games, and between two-player games and multi-player games.
Card games for one player are known as solitaire or patience card games. See list of solitaire card games. Generally speaking, they are in many ways special and atypical, although some of them have given rise to two- or multi-player games such as Spite and Malice.
In card games for two players, usually not all cards are distributed to the players, as they would otherwise have perfect information about the game state.
Two-player games have always been immensely popular and include some of the most significant card games such as piquet , bezique , sixty-six , klaberjass , gin rummy and cribbage.
Many multi-player games started as two-player games that were adapted to a greater number of players. For such adaptations a number of non-obvious choices must be made beginning with the choice of a game orientation.
One way of extending a two-player game to more players is by building two teams of equal size. A common case is four players in two fixed partnerships, sitting crosswise as in whist and contract bridge.
Partners sit opposite to each other and cannot see each other's hands. If communication between the partners is allowed at all, then it is usually restricted to a specific list of permitted signs and signals.
Another way of extending a two-player game to more players is as a cut-throat game, in which all players fight on their own, and win or lose alone.
Most cut-throat card games are round games , i. For some of the most interesting games such as ombre , tarot and skat , the associations between players change from hand to hand.
Ultimately players all play on their own, but for each hand, some game mechanism divides the players into two teams.
Most typically these are solo games , i. But in games for more than three players, there may also be a mechanism that selects two players who then have to play against the others.
The players of a card game normally form a circle around a table or other space that can hold cards. The game orientation or direction of play , which is only relevant for three or more players, can be either clockwise or counterclockwise.
It is the direction in which various roles in the game proceed. External Sites. User Reviews. User Ratings. External Reviews.
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Die Karten werden in der Regel verdeckt gehalten, so dass jeder Mitspieler nur seine eigenen Karten kennt. Die Reihenfolge der Spieler wird bei den einzelnen Spielen sehr unterschiedlich gehandhabt.
Heute wird mehrheitlich im Uhrzeigersinn gespielt; vor allem ältere Spiele und Spiele italienisch-spanischen Ursprungs werden jedoch gegen den Uhrzeiger gespielt, etwa Tarock oder Baccara.
Wenn die individuellen Regeln nichts anderes sagen, so beginnt bei einem im Uhrzeigersinn gespielten Spiel der Spieler zur Linken des Gebers sogenannte Vorhand — das gilt aber z.
Ziel dieser Spiele ist in der Regel das schnellstmögliche Ablegen aller Handkarten. Die bekanntesten sind Mau-Mau und Uno. Die Grundregel besagt meist, dass die abzulegende Karte in Kartenwert oder Kartenfarbe mit der zuletzt offen liegenden Karte übereinstimmt.
Weitere Beispiele sind:. Bei Stichspielen ist das Ziel, möglichst viele Stiche zu sammeln. Das weltweit verbreitetste Stichspiel ist sicher Bridge und seine Variationen.
Die Kartenwerte ermitteln zwar den Gewinner eines Stichs, doch wird der Sieger einer Runde nur über die von ihm erzielte Stichanzahl ermittelt.
Häufig werden viele Runden gespielt. Weitere Beispiele:. Teilweise entscheidet auch eine vorherige Ansage über den Verlauf des Spielgeschehens, über den Wert einzelner Karten Trumpf oder sogar über den Sieg.
So ist die Ansage bei folgenden Spielen wichtig:. Dies geschieht häufig auch durch Stiche, deren erreichte Anzahl hier aber unerheblich ist.
Wichtige Vertreter im deutschsprachigen Raum sind Doppelkopf , Schafkopf und Skat beim Farbspiel oder Grand ; auch Tarock es wird in vielen regionalen Varianten gespielt gehört zu den Augenspielen.
Hier ist das Sammeln möglichst vieler Karten oder Kartenkombinationen ein entscheidendes Spielkriterium, wobei der Wert der einzelnen Karten entweder nicht gezählt wird oder nicht über den Sieg entscheidet.